It's not frequently that an awareness score is in the trash. It's more complicated when you begin to link it to specific traits and other things I really appreciate the part about restricting the progressions. It's a bit out of an appropriate place for a rookie QB to be on the line with Mut 25 coins five receivers that he can throw to, when it's generally only a two or one read system for quarterbacks of this type.
Even if people don't get along on the number of receivers allowed to throw on a specific play during "play right now" games One franchise mode issue in franchise mode that Broncos86 along with CM Hooe both touch on to varying degrees could be fascinating to observe. Here's CM Hooe's explanation:
Tag quarterbacks who were in the college setting playing in simple offensive systems, and restrict the ability of them to perform specific throws during passes. For instance, one of the biggest criticisms on Panthers rookie quarterback Matt Corral was that he was in an RPO-heavy setup that did not require for full-field reads. A tag is added to Corral, which, even though his AWR is under a specific threshold, it hides the icons for passing for all non-backfield receivers that are on one side to the left of to the main route.
Additionally, (if they're still playing the game) hinders him from calling motions and hot routes for any receiver that is on that part of the field. If his AWR is above the threshold is set then it is taken off, and the icons that indicate passing at the back of the play will no longer disappear. (This restriction of QB vision could be an authentic answer for restricted QB visual perception than older Vision Cone which I've said many times was ineffective and IMO it is best left in a grave and buried).
If the players can't come to a consensus about what constitutes competitive games or play currently games, an alternative to include some of the cool items for at the very least offline or franchise mode play cheap madden coins is to link it to concepts in the franchise mode in itself.